World Usability Day Charter

Today it’s the World Usability Day, this year’s theme is ‘Designing for a Sustainable World’, a theme that’s particular personal to me, not only refering to the usability factor, but also to this year’s topic! As founder of SHiFT – Social and Human Ideas for Tecnology, I personally recommend that all that agree with me that a lot need to be done to improve the way we experience and design technology to please read and sign the World Usability Day Charter:

Human error is a misnomer. Technology today is too hard to use. A cell phone should be as easy-to-use as a doorknob. In order to humanize a world that uses technology as an infrastructure for education, healthcare, government, communication, entertainment, work, and other areas, we must agree to develop technologies in a way that serves people first.

Technology should enhance our lives, not add to our stress or cause danger through poor design or poor quality. It is our duty to ensure that this technology is effective, efficient, satisfying and reliable, and that it is usable by all people. This is particularly important for people with disabilities, because technology can enhance their lives, letting them fully participate in work, social and civic experiences. Human error is a misnomer. Technology should be developed knowing that human beings have certain limitations. Human error will occur if technology is not both easy-to-use and easy-to-understand. We need to reduce human error that results from bad design. We believe a united, coordinated effort is needed to develop reliable, easy-to- use technology to serve people in all aspects of their lives, including education, health, government, privacy, communications, work and entertainment. We must put people at the center of design, beginning with their needs and wants, and resulting in technology that benefits all of us. Therefore, we, the undersigned, agree to work together to design technology that helps human beings truly realize their potential, so that we can create a better world for ourselves and future generations.

We agree to observe World Usability Day each year, to provide a single worldwide day of events around the world that brings together communities of professional, industrial, educational, citizen and governmental groups for our common objective: to ensure that technology helps people live to their full potential and helps create a better world for all citizens everywhere.

Article 1: Education

Wired and wireless schools are appearing everywhere. Students around the world benefit from low-cost, easy-to-use, reliable computing, Internet access, and telecommunication. Educational technology must be not only affordable and available, but must be usable by teachers, students and parents.

Article 2: Health

Healthcare must be available to everyone around the world. Medical technology can improve health, but it must be easy-to-use: error in this arena is costly. Because we are what we eat, we need healthier food supplies that will improve the well being of people everywhere. Technology that produces better food for all must be built on research that keeps the whole person in mind.

Article 3: Government

Governments around the globe seek to use new technology to better serve their citizens and increase participation in the civic experience. Citizens can pay taxes and take care of business online in many countries in the world; this same capability should be available to all, eliminating the digital divide that separates rich from poor or isolates social groups. Voting systems must ensure trust and confidence in elections. Technology that supports civic engagement must give all citizens equal access and opportunity, and must be easy to use and easy to understand by all citizens, including those with disabilities of any kind.

Article 4: Communication
People need to connect with each other. We have more means than ever to communicate: phones, Internet, messaging and the printed medium. Technology that facilitates communication between people must be intuitive to use. It should have instructions that are easy to understand, and knobs, dials and buttons that do not require constant tuning.

Article 5: Privacy and Security
As the use of technology grows, so do concerns about new forms of e-commerce, e-government and e-communication. We must build in appropriate safeguards to ensure that our interaction is secure, that children and others are protected, and that our systems are trustworthy.

Article 6: Entertainment

Entertainment is not just for our spare time. People use entertainment for many reasons throughout their daily lives. The world of entertainment has embraced technology to give us photos, movies, music and games in new ways and on new devices. But, even amusement benefits from usability! Incomprehensible remote controls, confusing instructions and blinking VCR clocks speak to the need for improvement in our media. Usable entertainment systems will make the experience less tiring and frustrating.

Sign the Charter

Posted: November 12th, 2009 | Author: pecus
Filed under: Important Dates, ServiceDesign, Stuff that matters, Sustainable, UX, Usability, Web
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1980 vs 2009’s advertising tools

advertising1980vs2009.jpg

Posted: October 7th, 2009 | Author: pecus
Filed under: Artifacts, Information Architechture, ServiceDesign, Visualization
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Coca Cola Fountain of the Future

Seems that great design is all about creating a bond between shape, product and end-users!

Coca-cola is one of the most renowned brands all over the world, but isn’t prune to the fact that it’s user base seems to be increasingly moving away from it’s core business: the carbonate sodas! Their response comes in the form of the new Coke’s Freestyle fountain machine:

I’m sure that in a near future we’ll probably find machines like this pretty much everywhere and not just for drinks. But I’m delighted with the overall ideas that went behind this project:

The fountain features a vast array of beverage choices, apparently more than a hundred, which means CUSTOMIZATION! It allows local merchants to tailor the selection of drinks to fit the peculiar tastes and wishes of their customers.

It’s set to use a new, smaller syrup packaging. Coke has one of the biggest, if not the biggest supply chain in the word, therefore savings at this level are good for everyone on this planet, plus less space means a lot more variety in the machines!

As every other 21 century machine, it needs to be connected! The new fountain features an onboard computer allowing for seamless and remote monitoring, it’s the dream come true for all marketeers and supply chain managers, the perfect tool for data mining customers behaviors.

In a world about to see the end of mass production and the return of customized, local goods, it’s very interesting to see Coke joining the ranks of other companies aiming to simplify our user experience but still get a high quality service and product by redefining the way we interact with these machines.

Oh well, I’ll probably need for a while to be able to test one back here in Europe, but I confess I’m eager to test one…

Posted: September 22nd, 2009 | Author: pecus
Filed under: Design, Food & Drinks, Futurology, ServiceDesign, UX, Usability
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